May 15, 2011

Mercs Minis: USCR Team





I got sucked into another new game called mercs Minis. I love the smaller squad sizes in this game. So far there are four "factions" the USCR is based on Russia. They are slow but bring some heavy firepower and cool snaring abilities into the mix. Bear with me. I don't have a lightbox and these guys look way better and way more red in person.





The Behemoth is the main firepower of the Unit. He is currently the only unit in the game that does not have to basically wait a turn to go onto overwatch and blaze away at anything that moves, but he is slow.






Monkeywrench can fix their armor suits should a sniper or well placed grenade take them down. While I like the model, his other team members seem much cooler fluff and ability wise. I have a feeling he might turn into a must have to keep the Behemoth alive though.






You've got to love a Medic who is more concerned with shooting that posing ready to stick a needle in something. I find his bonus to shotting very alluring.






While I love the gaming concept of the Booster (shoots combat enhancement drugs into your units) this is my least favorite model of the entire range. It doesn't have the cool helmet, the hand under the gun looks like it was put on upside down even though it is a one piece model, and I just really don't get what it is trying to do with his leg. This model is extremely unstable and was a pain to paint due to it's balance. I am worried that this model will fall over a lot during play.






Sniper's are cool. Sniper's with harpoon guns that can fire every turn and literally stick people in place is even cooler.



The Assault Leader, is normally an important unit for any team. This guy comes with a pistol that can shoot out 3 freezing grenades per game. You guessed it, they stick you into place and that is pretty cool in my book.